about
Hi, I'm Marcos, originally from Brazil.
I have more than 20 years of experience in 3D modeling, texturing, and rendering for VFX, TV commercials, film, and the game industry.
Over the years, I've had the opportunity to work with major companies and brands, creating 3D assets for Coca-Cola, Adidas, McDonald's, Boticário, CitiBank, Continental, GE, Havaianas, and others, as well as working on projects for the game and film industries.
I currently work with Modo, ZBrush, Substance Painter/Sampler/Stager, Headus UV Layout, Photoshop, and SolidWorks. SolidWorks is mainly a hobby for me, which I use for designing and making various 3D-printed and machined parts and projects.
My website is divided into three main sections: work created in ZBrush, work created in Modo, and a selection of TV commercials I've worked on.
I'll keep updating my portfolio whenever I can, so new work will be added over time.
I've kept the website as simple as possible, without unnecessary embellishments, so the images load quickly and the focus stays on the work.